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CE one last time

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CE one last time Empty CE one last time

Post  Tia Wed Jul 04, 2012 8:56 pm

CE Guide and Sound off
The CE is a right pain in the flank to beat and to do so requires Discipline and specific ship setups.
Our current strategy is: Mixed semi-mobile crossfire
Shipwise:
For beam ships make sure you have two instances of BFAW (Beam fire at will) and try to get your hands on a good quality RCS accelerator. In terms of your engie skills try to get your hands on two instances of emergency power to weapons. Getting your hands on repulsars is also recommended as it can get rid of pesky fragments that get too close and you don’t have a BFAW ready. In terms of power levels you should set them like so
Wep: 100
Shd: 25
Eng: 50
Aux: 25
For escorts bring your cannons and your turrets and your cannon scatter volley (CSV). As with beam ships repulsars are recommended and the power distribution is required.
No one is to use any kind of destructible projectile, device, turret, or fighter these will all cause problems. You may attach a photon, chroniton, or quantum torpedo
Fighting-wise:
When we get all organized I will designate half of you as ones and half of you as twos, when we are at the correct range (6-9 Km) the ones will launch their AoE skills (BFAW and CSV). When i give the signal the twos will launch theirs. From then on you must keep an eye on that tactical boff and use your AoE as much as possible this staggering will ensure that there is a constant stream of AoE.
Maneuver wise:
Maneuvering will be done by flying backwards to keep a distance from the entity. Do not go downwards and allow it to get on top of you. Keep an eye on your fellow formation members try to stay near them this only works if you are in close proximity to one another. As for beam ships you can use turrets in the back of your ship and remain forward facing. Broadside ships will have trouble with this so make sure you get a really good RCS accelerator and consider using emergency power to engines as a boff skill.
Defence:
When fighting the CE shields are useless. Fragments do direct kinetic damage to the ship regardless of shield status so your best defence is speed and offence.
I will edit this with more information WIth more data and updates base upon how our attempts go. I ask that you post here if you are interested. When your ship is ready edit your previous post confirming you are ready to go and what you ship is: cannons or beams.
Tia
Tia
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Post  Tenchi-sama Thu Jul 05, 2012 10:24 am

The whole point of not using "destructible object" attacks is that they risk setting off the large fragments too close to the CE. But a stream of AoE will wind up doing the same thing. And with the small fragments spawning so close, you'd need some pretty strong and reliable AoE to destroy them all fast enough... and with our limited numbers it might not be enough.

If this is the case, we might have to resort to a kiting tactic:
e.g. a number of us would focus our fire on the CE, while others would pull the large fragments (and some of the regular ones) away, then once a certain distance away (~10km), start putting down mines, gravity wells, etc.

Also, I agree that most players should have at least 1 tractor beam repulsor for the fight, making the fragments a little bit easier to handle.


That said, if a tactic is failing, we have the option of backing off at any time to discuss alternatives.
Tenchi-sama
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Post  Tia Thu Jul 05, 2012 5:31 pm

Tenchi-sama wrote:The whole point of not using "destructible object" attacks is that they risk setting off the large fragments too close to the CE. But a stream of AoE will wind up doing the same thing. And with the small fragments spawning so close, you'd need some pretty strong and reliable AoE to destroy them all fast enough... and with our limited numbers it might not be enough.

If this is the case, we might have to resort to a kiting tactic:
e.g. a number of us would focus our fire on the CE, while others would pull the large fragments (and some of the regular ones) away, then once a certain distance away (~10km), start putting down mines, gravity wells, etc.
Agreed. I have considered using a burst tactic for the CE. I.E. when it hits 33% everyone just focuses on Killing the entity with no AoE. At 33% the thing should have something around 660000 health. With repulsars I think we could hold off the frags long enough to take out the entity. But we will need one heck of allot of DPS. I estimate we could hold the frags at bay for no longer than 10-15 seconds, 20 if we can ration it correctly.
Tia
Tia
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